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T o u r i s t (dec 2021)
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A surprise new map after 20 years of inactivity :) Not particularly detailed, but all about
a certain style of gameplay: a circular layout, no RA (but 2x (MH+GA) pairs to complement the YA),
very splashable vertical gameplay, items that require jumps etc.
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Q 3 D M 6 - i s h (feb 2001)
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Another "ish" remake, of Q3's DM6, for quake. Harsh lighting,
dressed up in own textures. Not as good as some of my previous maps, but
plays extremely well. |
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C u r v y (nov 2000)
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Extremely experimental Q3 map that consists entirely
out of curved surfaces. Barely playable. No bot file. review. |
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E 1 M 2 - i s h (aug '99)
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The final map in my series of id quake map remakes, more
compact, more connected, and easier to get round than the original, with
some weird architecture and texturing... you can't go wrong really. Go
to Skorpions
page for an omicron route file. First review at Booya!
(9/10), and another at MPQ
(4/5). Let Jimbob show
you how to get around the map in a few seconds (qwd, 50kb) |
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U K P A K 4 (feb '99)
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My map for the UKPAK
project. 8 top quality 4on4 teamplay maps made by a group of UK mappers.
[you can only download the whole set]. Screenshots of the other
maps. A guide. MPQ review. |
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D M 4 - i s h for Q2 (feb '99)
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A remake of DM4-ish for Q2. Gets a nice review
at The Bighouse: "The emphasis here is on gameplay, gameplay, gameplay"
and "... a high mobility, high energy gibfest" |
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D M 2 - i s h (jan '99)
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Another map in my "ish" series, this one again has the
same connectivity & items as DM2, but is a lot smaller and will feel
completely different. Meant for duels or tiny ffa only, feels a bit cramped
at times but thats part of the fun. Similar texturing to DM4-ish. [MPQ
review
4/5] |
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D M 4 - i s h (jan '99)
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A DM4 imitation I slapped together in 1 day. Plays smooth
& fast and looks pretty good. Same items as DM4, but slightly "optimized"
connectivity. [MPQ review
4/5: "..I found it a really enjoyable map both as a 1-on-1 game or as a
4 player FFA"] ["best map I've played since ztndm3" (reaction on a BW server)]
Here's a demo of my mate
Brick
doing some fancy jumps on the map. |
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O t h e r P a g e s O f
I n t e r e s t : |
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100 Brush Competition Q1SP pak (jan
2001)
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In december I organized a mapping competition (on the
qmap board, the thread
can still be found here) which required the entrants to make a Q1SP using
at most 100 brushes (!) and custom textures. 14 maps where entered, and
are all available to play in this pak, including a convenient start map.
A lot of high quality and original mapping! Review here.
A late entry by CZG.
A 100 brush map by yours truly can be downloaded here, screenshots here. |
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DMSP mod |
My DMSP
quake mod: play an SP game in any DM map, monsters spawn in at a rapid rate, your goal is to not get cornered and kill 'em as fast as possible. Very intense gameplay. |
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DM3-ish / Slopy / DM6-ish / Paprika / Kasteel / Soepke |
I have made 6 older quake maps, most of which (for different
reasons) are of less quality than the maps above, though still worth looking
at because of the more experimental designs. Have a browse here. |
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Doom2 maps |
And recent ones too. Have a look here. |
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Maps From Hell |
I downloaded all maps from cdrom.com, and while browsing
through them I found a couple of real winners, shown on this page. |
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Aardappel Recommends |
Did you know there are people that make way better maps
than me? Stop! wait! before you go, let me give you some suggestions. |
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